If you want to become a better tracker, make sure you know all about animal droppings and how long ago your prey was there in theHunter: Call of the Wild.
Few things can cause anxiety in theHunter: Call of the Wild like seeing animal droppings left Just Now as you’re tracking that trophy animal. It lets you know your prey is in the area or was only moments ago. The problem is most players don’t know the exact time frame referred to in a system like this, so we’ve created a guide to make things clearer regarding animal droppings and how old they are in minutes.
Animal Droppings and Times
The age of animal droppings could range from seconds ago to more than 31 minutes ago according to the in-game clock. No matter how old the droppings you find are in Call of the Wild, this guide can shed some light on just how close you are and how much time has passed since the animal dropped that deuce. Refer to the table below, courtesy of this handy Google Sheet, for all droppings possibilities.
|Track Found||Minimum Age||Maximum Age|
|Just Now||0 Minutes||6 Minutes|
|Very Fresh||6 Minutes||11 Minutes|
|Fresh||11 Minutes||21 Minutes|
|Old||21 Minutes||31 Minutes|
|Very Old||31 Minutes||Infinite|
How these times apply to your hunting strategy is going to depend on who you ask. I’ve heard of players who start to crouch walk once they see Very Fresh, but even then, the animal could be 11 minutes gone at that point. If you’ve seen an animal travel in theHunter: Call of the Wild, 11 minutes could be hundreds of meters away. You’ll have to play around and develop a strategy of your own, but the good news is once you’re on the trail, the animal must stop eventually, assuming you’re not spooking it on approach.
Now that you understand animal droppings and times, take a few minutes to browse through all the guide content we’ve been working on for theHunter: Call of the Wild. It’s fun to walk around and enjoy its beauty for a bit, but below the surface of this gorgeous game is complex network of mechanics that make it one of the best hunting simulators ever created.